BUG FIX 1/KNOWN GLITCHES


>Fixed a bug with the loading after a save, where the text would sometimes not skip with the SHIFT key when New Game Plus was active

>Fixed the Part Select Character sometimes still being in the party after a save and load.

CURRENTLY KNOWN BUGS:

>Minor Graphical/Sound Glitches

>Sometimes the game can crash due to a conflict in one of the scripts. This seems to be a rather rare error (only happened one time literally during my last play through), though I will need to look into why this happens.

>Basic RPG Maker glitches. IE: sometimes the party does not stop moving and it requires a reload of the save.

>Lag in maps that really should not be lagging. (High performance mode is your best friend.)

Files

Refulgent (PARTS 1-2-3) v1.0.1.zip 442 MB
34 days ago

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(+1)

Maps that shouldn't be lagging, but lagging anyway? Hm. Normally VX Ace runs pretty well, even with a lot of events and effects going on. (Though this does change when a ton of funky scripts are involved...)
I haven't looked at the data for the game myself, but I can only assume that somewhere there might be lag caused by a parallel event with a loop that doesn't have any wait frames. At the end of a parallel event there's a sort of implied wait frame, but if there's a loop then it never reaches the bottom of that event. Gotta manually place 1 wait frame yourself in those cases.

To be honest, I'm really not sure what causes it? Some larger maps I can understand, but there's two specific smaller maps that no matter what I do just lag really badly, and I have no clue why? I'm guessing it's most likely a script that I'm using but I'm not sure which one. Thanks for the advice, I'll have to have a look and see if there's anything these two maps have in common, that I've just missed.